Arrangements employing content identification and/or distribution identification data

ABSTRACT

This technology concerns, in one aspect, using a person&#39;s social network graph data as a virtual visual cortex—taking image input from a smartphone or the like, and processing it with the graph data to yield a personalized form of processing based on the imagery. The user&#39;s network graph data is typically updated by such processing—providing a form of virtual image memory that can influence future social network behavior. In another aspect, the technology concerns identifying content (e.g., audio) by both fingerprint-based and watermark-based techniques, and arrangements employing such identification data. A great number of other features and arrangements are also detailed.

RELATED APPLICATION DATA

This application claims priority to provisional applications 61/563,499,filed Nov. 23, 2011, and 61/547,514, filed Oct. 14, 2011, both of whichare incorporated by reference.

BACKGROUND

Microsoft's Windows Mobile 7.5 includes an “App Connect” feature thatextends the user experience associated with Microsoft's Bing searchservice. For example, a user may invoke the Bing service to identify asoundtrack captured by a microphone of the mobile device. When Bingidentifies the audio (e.g., by audio fingerprinting), it alerts certainapplication programs that subscribed to the results of Bing's audiosearches, and provides relevant results of the search to theseapplications. Icons for these applications are then presented on thescreen, and provide opportunities for the user, e.g., to purchase thesoundtrack from different vendors.

As described below, Facebook has exposed aspects of the social graph onwhich its system is based.

The foregoing developments are leveraged in new ways to provide newadvantages.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1-3 are flowcharts showing exemplary methods employing aspects ofthe present technology.

FIG. 4 is a view of the Facebook network graph.

FIG. 5 is a conceptual view of a social network embodiment.

DETAILED DESCRIPTION

Referring to FIG. 1, a first exemplary embodiment of the presenttechnology concerns a method of making a commercial offer to a user of aportable device (e.g., a smartphone or tablet computer).

In this method, a software application module (which may be executing ona processor in the device, or on a remote processor) registers toreceive audio identification information from the device operatingsystem (OS). An exemplary implementation uses the Bing App Connecttechnology noted above.

The device microphone samples ambient audio from the device'senvironment, such as a song, or a soundtrack to a television show.

The operating system identifies the soundtrack (e.g. by audiofingerprinting), and provides associated identification information toapplications that have registered to receive such data—including thejust-mentioned software application module.

The method also includes decoding digital watermark data from thesampled audio. Typically, this operation is performed by a processor inthe device. However, in some implementations it may be performed by aremote processor (e.g., in the “cloud”). In the former case, thewatermark decoding may be performed by operating system software.Alternatively, it may be performed by application software—such as theabove-mentioned software application module, or by a differentapplication module.

The method concludes by presenting to the user a commercial offer ofsome sort. The particular offer presented is based on the identificationinformation provided by the operating system, and is also based on thedecoded digital watermark data.

The foregoing will be made clearer by an example. Consider a user in acar, listening to satellite radio, such as from Sirius. The satelliteradio distributor routinely digitally watermarks its transmitted audiowith a steganographic signal conveying distribution information. Thisdistribution information may indicate the corporate source (Sirius), thedistribution channel (e.g., satellite channel 24), and the date/time ofbroadcast (e.g., Oct. 14, 2001 at 12:41 pm). (As is familiar, thisinformation typically is not expressed literally, such as by encodedtext. Instead, shorter codes are conventionally used, which are resolvedthrough use of an associated database.)

The passenger's smartphone has a microphone that senses the ambientacoustic environment. If the music identification capability of thephone is active (such as by the passenger invoking the Bingfunctionality), the microphone-captured audio is processed by theoperating system to generate audio fingerprint data. This data is sentby the phone to a remote database, which matches the receivedfingerprint data against reference fingerprint data to make anidentification of the captured audio. The remote database returnsassociated information (e.g., song and artist name, album name, coverart, reviews, etc.) to the operating system.

In the present case, the audio identification data received by thephone's operating system may identify the ambient audio as the song“Finding My Way,” by the band Rush.

While the fingerprint-based identification data identifies the song, itprovides no information about the distribution channel. There is noindication as to whether the song was distributed by Sirius, or was partof a television soundtrack, or was an iTunes download, etc.

Watermark information encoded in the ambient audio resolves thisambiguity.

In the present case, watermark information decoded from the capturedaudio indicates that the audio was delivered to the passenger by Siriussatellite radio, on channel 24, at a certain date/time.

Nothing has yet been said about the application software module. Thephone may be equipped with several such modules, provided by differententities. Sirius may provide one. Apple may provide another. ABCTelevision may provide another. Each may subscribe to the operatingsystem's audio identification service (e.g., using App Connect). Eachmay include its own watermark decoding software, or the modules may allsubscribe to a shared watermark decoding software module (which may bepart of the operating system software, or not).

Upon learning that the user is listening to Sirius radio, the Siriusapplication software module may present the user with a promotionaloffer that involves Sirius. For example, since the user is listening toa Rush song, the Sirius software module may identify other Rush-relatedcontent in which the listener might be interested. For example, it mightalert the user to the fact that the drummer for Rush, Neil Peart, willbe a guest on a talk radio program broadcast tomorrow on Sirius's HowardStern channel, channel 100. This channel is a premium service, availableonly to listeners who subscribe to an upscale Sirius content package.However, to entice the listener to try this upscale service, Sirius mayprovide the listener with an access code by which tomorrow's broadcastmay be obtained without charge. This code may be presented on the screenof the listener's phone, together with other details of the upcomingprogram.

Promotions like this, which give users a sample of content to which theydon't yet subscribe, in the hope that it may entice them to subscribe,may be termed “up-selling.” If the offer is for additionalgoods/services by the same entity that distributed the audio, as here,it is termed an “affinity” offer. In contrast, an offer that promotesgoods/services of a vendor other than the distributor may be regarded asa “competing” offer.

In the present circumstance, a competing offer may be made by Apple.Knowing that the user is listening to Sirius (as indicated by thedistribution watermark), Apple knows that the user is willing to pay amonthly fee to listen to audio. Apple's application module software mayuse this information to target advertising to the user that promotesApple's unlimited music downloading service (for a fixed fee per month).For example, Apple module may present an offer giving the user a 50%discount off a one-year subscription, if the user subscribes with acertain promotion code (displayed on the screen) within the next twohours.

Likewise, other registered application software modules can useknowledge about the song the user is listening to, together withinformation about its distribution source, to tailor competing offers.

The operating system may prioritize these various offers forpresentation to the user based on various factors. One ispopularity—with those offers that are most commonly accepted by usersbeing presented most prominently. Another is sponsorship, with companieswho agree to pay more (e.g., in Google AdWords-like automated auctions)being given priority placement in presentation of their offers.

FIG. 2 shows a related method, used for audience survey purposes. Here,the user's portable device sends audience survey data to an audiencemeasurement service, such as The Nielsen Company. This audience surveydata can include both the audio identification information provided bythe operating system service (e.g., identifying “Finding my Way” byRush), and also the decoded digital watermark data (e.g., identifyingthe distribution source as Sirius channel 24, on Oct. 14, 2011 at 12:31pm).

To induce users to share this information with the audience measurementservice, the service can provide rewards to users. These can take anyform, e.g., cash, subscription credit for content services (iTunes,Comcast, etc.), frequent flier miles, etc.

In some implementations, the device “free-runs” in this mode—providing aconstant stream of audience survey data to the company. In otherimplementations, this mode of operation is gated based on context, e.g.,location (only while at home; not work), time of day (only 6-9 am and5-10 pm), etc.

Still another embodiment using aspects of the present technology is a“second screen” service, which provides information complementary to atelevision program on the screen of a tablet computer or smartphone. (Asused herein, “television program” refers to any video presentation withaccompanying audio, whether distributed by broadcast or otherwise. Forexample, a movie on DVD, or a movie presented in a theatre, are eachconsidered a “television program” for purposes of the presentapplication.)

Second screen applications are known. For example, the company TV Auraprovides technology used by ABC Television to provide second screencontent that is complementary with the television program Grey'sAnatomy.

The TV Aura technology identifies the television program based ondigital watermark data that is digitally encoded into the broadcast.Competing services work by identifying the television program by audiofingerprinting methods.

In accordance with this embodiment of the technology, both watermarkingand fingerprinting are used. As before, fingerprinting is used toidentify the content (here, a television program). And watermarking isused to identify the distributor/distribution channel.

Such arrangement allows the second screen content to be tailored notjust to the program, but also to the distributor.

For example, if the television program “Everyday Italian” is distributedto consumers by Comcast, corresponding second screen content can beautomatically identified based on the topic of Italian cooking, and alsobased on the Comcast context. For example, the second screenpresentation might include a recipe obtained from Comcast's Italianlanguage channel RaiItalia. The recipe may be presented with a hotlinkthat—if touched by the user—provides information about this Italianlanguage offering, and detailing discounted subscription terms.Alternatively or additionally, Comcast may have a partnership withAmazon, by which Italian recipes are presented in the second screencontent for “Everyday Italian,” and are linked to the cookbooks fromwhich they originated, using the Amazon web site.

In contrast, if the same television program is distributed to consumersby Hulu, different second screen content can be identified. For example,recipes may again be presented—but this time linked to another Italiancooking program distributed by Hulu, “FoodMojo.” Or Hulu may have acookbook partnership with Barnes & Noble.

(These embodiments assume that the different distributors encode thetelevision program with digital watermark data indicating thedistribution source.)

A different method involves extracting fingerprint data from content andsending it off to a remote server. In addition to returningbibliographic information about the content (or alternatively toreturning such information), the remote system replies with watermarkdata. This watermark data can correspond to the same contentjust-analyzed, or different content. For example, it may correspond toan excerpt of the content that has not yet been delivered to theconsumer. Or the fingerprint data may be extracted from content of onetype (e.g., audio), and the returned watermark data may correspond tocontent of a different type (e.g., video or imagery).

In a variant arrangement, the method extracts fingerprint data from oneexcerpt of content, and the remote system returns fingerprint datacorresponding to a past or future excerpt of the same content.

Relatedly, a system may extract watermark data from content, and send itto a remote service. In reply, the remote service returns fingerprintdata. Again, this fingerprint data may correspond to the same contentfrom which the watermark was decoded, or different content. Again, itmay correspond to an excerpt that will soon be delivered to the consumer(e.g., in less than 5 seconds, 20 seconds, a minute, 5 minutes, etc.).Or it may correspond to a different content type (e.g., decode watermarkfrom audio, and receive fingerprint data for video or imagery).

Similarly, the method may decode watermark data from one excerpt ofcontent, and the remote system may return watermark data correspondingto a past or future excerpt of the same content (e.g., with theintervals as stated in the previous paragraph).

(Fingerprint data can comprise salient point information, such as—forimagery—SURF features. Fingerprint and watermark data may each compriseintermediate data generated in the process of determining a fingerprintor a watermark, such as FFT coefficients.)

Social Network

Other aspects of the present technology involve social networks.

As is familiar to artisans, social networks—such as Facebook, MySpace,Google+, Twitter and LinkedIn—define linked networks of individuals andother entities. In network terminology, the individuals/entitiescommonly take the role of network “nodes,” and the relationships betweenthe individuals/entities (likes, friend, sister, employee, etc.) takethe role of “ties” between the nodes. (“Nodes” are sometimes termed“objects,” and “ties” are sometimes termed “links,” “edges,”“connections” or “actions.”)

Data corresponding to the nodes and ties are stored in a data structure.The data structure may be distributed between several different discdrives (or other storage), at various different physical locations.

Facebook exposes the graph data defining its social network to softwaredevelopers, and allows application programs (“apps”) and web sites toserve as graph objects. Thus, the Facebook social graph enables a userto “like” a web site. The ties that can exist between nodes/objects havealso been expanded to include various actions, e.g., to allow a user to“watch” Netflix, and “listen” to Spotify.

The graph protocol also lets developers define their own objects andactions. For example, a cooking app may define the action “cook,” whichcan be applied to a cookie recipe. The app's user interface display caninclude a button that, when activated by the user, adds data to theFacebook graph indicating that the user cooked the cookie recipe.Likewise, Spotify can post nodes and ties to a user's social graphindicating songs the user listened to using the Spotify music streamingservice.

Nodes and ties newly added to a user's social graph are used by Facebookto author updates that may be presented as news feed entries to theuser's Facebook friends. Thus, Alice's friend Bob may find an entry inhis news feed reporting that Alice listened to the Rush song “Finding MyWay,” using the Spotify service.

This prior art arrangement is shown, in part, in the Facebook diagramreproduced as FIG. 4. Additional details are provided in the Facebookdeveloper's documentation, excerpts of which are attached as AppendicesA-D (which is already familiar to artisans).

Each node in the Facebook graph is identified by a unique ID, and hasvarious properties associated with it. For example, the official pagefor the Facebook Platform has ID 19292868552, and its properties can beviewed at the URL https://graph<dot>facebook<dot>com/19292868552, asfollows:

{  “name”: “Facebook Platform”,  “type”: “page”,  “website”:“http://developers.facebook.com”,  “username”: “platform”,  “founded”:“May 2007”,  “company_overview”: “Facebook Platform enables anyone tobuild...”,  “mission”: “To make the web more open and social.”, “products”: “Facebook Application Programming Interface (API)...”, “likes”: 449921,  “id”: 19292868552,  “category”: “Technology” }

Connections between Facebook nodes also are assigned unique IDs, andagain have various associated properties, as more particularly detailedin the Facebook Graph API reference documentation (published on the web,e.g., at https://developers<dot>facebook<dot>com/docs/reference/api/).

In accordance with one aspect of the present technology, imagery iscaptured by a user's smartphone camera from a physical object, and isanalyzed to obtain identification data identifying the object. (Thisanalysis may be by digital watermark decoding, fingerprint-based objectrecognition, barcode reading, etc.)

Instructions are then issued to update the user's social graph to addnode and tie elements. The node element corresponds to the identifiedobject. The tie element indicates the user's interaction with thisobject.

In a particular example, the first physical object may be the Nov. 15,2011, Oregonian newspaper, page 1. The user's interaction may be“viewed.”

Having been added to the user's social graph, this information ispublished, e.g., by Facebook for viewing by one or more of the user'sFacebook “friends” (such as in their news feeds). The solitarytransaction of viewing a newspaper page is thus revealed in a socialcontext.

By this arrangement, a physical object is identified by reference tocaptured imagery, and the user's interaction with the object isautomatically publicized to the user's friends. The action of viewingthe page has been turned into an observable event, brought into socialview.

Facebook, or another service provider, can respond to the user's captureof imagery with a “pay-off,” such as the provision of relatedinformation. This responsive information is based on the identifiedobject, and can also be based on one or more other node/tie elements ofa social graph data structure—either the user's, or the social graph ofone or more other users (e.g., the user's friends).

For example, if Bob takes a picture of a new Prius automobile (the thirdgeneration, “XW30”), the Facebook system may return a response thatincludes information about new Prius inventories of local dealerships.The response may further include Prius photographs taken by Bob'sfriends. (The determination of such response information may be made byFacebook, or Facebook may simply serve as the communications conduit forresponse information determined by another entity.)

In some instances, if Bob captures an image of a Prius, the system mayprovide a response that is based, at least in part, on his friendAlice's interaction with a Nissan Leaf (e.g., sending Bob a picture ofAlice with her new Leaf automobile).

Such capability is aided by semantic reasoning, which is facilitated byexpressing information in the social graph (or linked to it) in the formof RDF triples, or other semantic web structure. By reference to publicstores of such linked data (e.g., DBpedia—which presents structuredknowledge from Wikipedia using semantic web expressions), the system candiscover that the Prius is a Partial Zero Emission Vehicle (PZEV, perthe California EPA/Air Resources Board). Searching other social graphand DBpedia data, the system can discover that the Nissan Leaf capturedin Alice's imagery is a Zero Emission Vehicle (ZEV). The system mayreason that if Bob is interested in a PZEV vehicle, he may also beinterested in a ZEV vehicle, and thus provide information about Alice'sLeaf automobile to Bob.

(The DBpedia entry about Partial Zero Emission Vehicles is attached asAppendix E—illustrating the variety of information linked to this term.The system refers to this information to discover related linked data,which is then used in fashioning semantically-relevant pay-offs to theuser. Such semantic knowledge can also be applied by the system inselecting advertising to be presented to the user, and in reportingdemographic information back to advertisers.)

Desirably, the nodes and/or ties added to the user's social graph areexpressed using RDF or other semantic expressions, so that theinformation expressed by these graph elements can inform later systemreasoning.

When a user captures imagery of an object, descriptive metadata may alsobe available—either provided from the user, or otherwise. (Arrangementsfor automatically generating image metadata are known; see, e.g., patentpublication 20100046842.) This information can be added to the datastore (e.g., as part of the social graph, or linked to it), and canenable different functionality. (Again, RDF expressions or the like aredesirably used.)

For example, Bob's picture of the Prius automobile may beOCR-processed—by Bob's smartphone or by another processor—to extracttext depicted in the image (e.g., the license plate numbers). This textcan be passed to Facebook for storage with the node data associated withthe depicted Prius. This text can later be used to identify the same carin other pictures—allowing refinement of subsequent responses, either toBob or others.

The captured imagery itself, or a version thereof (e.g., compressed) maybe stored in, or linked to, the social graph (again, preferably inlinked data form). In some embodiments, it is a Facebook server—ratherthan the user's smartphone—that analyzes the captured imagery to obtaincorresponding identification data. In such embodiment, image data isprovided to the social network service, and it attends to producingidentification data, metadata, and instantiating an appropriate node/tiein the user's social graph.

In accordance with another aspect of the technology, different rules maybe applied to information about physical objects encountered by the userand depicted in captured imagery. For example, when Bob captures animage of a Prius, this information may be posted to his social graph,and associated privacy rule data may permit his Facebook friends to seerelated information. However, when Bob captures an image of his daughterCaroline, associated privacy rule data may prohibit his Facebook friendsfrom seeing related information. Thus, if the image analysis has oneoutcome, one set of rules is applied to resultant information, and ifthe image analysis has a second outcome, a different set of rules isapplied to the resultant information. Authoring tools can enable theuser to readily apply different rules to different classes of objects.The rule data can be stored in the user's smartphone, but more typicallyis stored in a remote (e.g., “cloud”) repository, such as in Facebook'sservers.

In accordance with yet another aspect of the technology, differentsoftware can perform different operations on user-captured imagery. Forexample, if Bob captures an image of an advertisement in a magazine,image fingerprint software may identify it as an advertisement by HomeDepot, promoting its $999 cedar deck kit special. A node can be added toBob's graph corresponding to the $999 Home Depot home cedar deck kit ad,and a tie can be added expressing that Bob viewed this ad.

The imagery captured by Bob may be archived by Facebook, where anotherapp may later analyze it (e.g., by digital watermark decoding) and makea second, different identification, involving the distribution channelfor the ad, e.g., that it is the Home Depot advertisement that ran inthe Apr. 25, 2011, California edition of Better Homes and Gardens, onpage 45. As different information is discerned from the imagery, suchadditional information can be added to the data store.

This new information can be added to the data store in various ways. Forexample, the existing social graph can be refined, such as by augmentingthe earlier-created node that corresponds to the $999 Home Depot cedardeck kit ad with metadata reflecting the distribution channelinformation (i.e., the Apr. 25, 2011 California edition of Better Homesand Gardens, page 45). This metadata can be literally stored with thenode data, or linked to it. Alternatively, this further information canserve as the basis for a new node in Bob's social graph, e.g., for page45 of the Apr. 25, 2011, California edition of Better Homes and Gardens,including an ad for Home Depot. A variety of other data storagearrangements can also be used (again, preferably in asemantically-accessible form).

As further software operates on the archived sensor data, different oradditional actions can thereby be taken. For example, in response to thefirst, image fingerprint-based object identification, Facebook maynotify Home Depot that a user in the Los Angeles area captured imageryof its $999 cedar deck kit advertisement. In response to the second,digital watermark-based identification, Facebook may notify thepublisher of Better Homes and Gardens that a user in the Los Angelesarea captured imagery of the cedar deck kit advertisement that ran onpage 45 of the Apr. 25, 2011, California edition.

In like fashion, if Bob is listening to the song “Finding My Way,” bythe band Rush, the song can be recognized, e.g., by the GracenoteMusicID service, and this event can be added to Bob's social graph. Ifthis captured audio is archived and later analyzed to discern encodeddigital watermark data, the graph may be revised to reflect that Bob waslistening to Rush on the Sirius satellite music service.

As the system accumulates semantically-accessible information about theuser's interactions with physical and media objects, it generates a richcollection of reference data that can inform the system's (and thesmartphone's) reaction to future stimuli. For example, the system candetermine not simply what object is pictured, but it can also begin todiscern why the user may be interested in that object. For example, ifAlice captures imagery of a pair of Jimmy Choo motorcycle boots atNordstrom, is her interest more likely based on being a Jimmy Chooadmirer, or a motorcycle enthusiast? Her history of previous imagecaptures can resolve this ambiguity, and such knowledge can then be usedin determining appropriate system responses.

(While present usage models require a user to point a handheldsmartphone camera at objects to capture imagery, it is expected thatimage capture will become more ubiquitous—and less user-involved—in thefuture. Cameras integrated in eyewear are one foreseeable technology. Insuch case, user interest in an object will be inferred from viewingtime, and head and/or hand movements that a user may sometimes employwhen visually pondering an object.)

The rich collection of structured information that the presenttechnology provides also serves as a resource to which commercialentities can apply business rules, to pick users for targetedadvertising, at contextually-appropriate marketing moments. For example,if Bob is viewing the Home Depot advertisement for a cedar deck special,the competing home improvement chain Lowe's may be willing to payFacebook $5 or $10 to present a competing decking offer to Bob at thatmoment. (Such opportunities can be offered via automated auctions toprospective advertisers, in a manner akin to Google's AdWords auctions.See, in this regard, Jansen et al, Sponsored Search: an Overview of theConcept, History and Technology, Int. J. Electronic Business, Vol. 6,No. 2, pp. 114-131, 2008; and Levy, Secret of Googlenomics—Data-FueledRecipe Brews Profitability, Wired Magazine, May 22, 2009; attached asAppendices F and G.) Such business rules, in conjunction with thestructured social network data, allow Facebook and others to monetizeuser-object interactions.

Further, marketing opportunities are not assessed exclusively on Bob'spresent activities, but also his historical activities, his friends, andother aspects of his context. And they extend beyond Bob to his friends,and may involve other nodes in his social graph.

For example, Lowes may pay $5 to present a competing deckingadvertisement to Bob while he is considering the Home Depot printadvertisement. Lowes may pay still more if Bob is an influencer in hissocial network—with a demonstrated history of leading his social networkfriends in product decisions. With such a history, Home Depot may pay afirst sum to have Bob's apparent consideration of the Home Depot cedardeck ad posted to Bob's friends in their news feeds, e.g., “Bob isconsidering decking from Home Depot.” This sum can depend on the numberof Bob's friends, and their respective demographics and social networkinfluence. If most of Bob's friends are men 25-45 years old, Home Depotwill likely pay more than if half of Bob's friends are women 18-25 yearsold. Similarly, if most of Bob's friends are in rural North Dakota,where Home Depot has no store, it will likely pay less.

Home Depot and/or Lowes may also pay Facebook to present ads or newsfeedupdates to a demographically-selected subset of Bob's friends. Forexample, if Bob and his friend Charlie are friends with a strong linkstrength (e.g., each regularly reviews news feed items relating to theother; they have many mutual friends; they have exchanged messages backand forth, etc.), and Charlie's social graph indicates he is active invarious home improvements (e.g., by reference to magazines he reads, andproduct barcodes he scans, and a geolocation history that often includesvisits to hardware stores on weekends), then Home Depot might payFacebook another $5 to present an electronic counterpart to the deckingad to Charlie, alerting Charlie to the fact that Bob recently studiedthis ad.

The social network service from which the relevant data is mined needn'tbe the conduit for delivery of content/advertising. Google, Bing, andothers can cooperate with Facebook, so that the information inFacebook's data stores can inform decisions made by Google and Bing intheir respective actions. That is, a Bing pay-off can be determined, inpart, using Facebook information, which allows Bing to tailor theresponse based on user-specific social context.

For example, assume Bob's friend Charlie “likes” the fan page for theband Rush, and listens to Rush tracks frequently on Spotify, androutinely views Rush music videos soon after their release, and that allthis information is reflected in Charlie's social graph. When Bob thenuses Bing to make a search for “progressive rock music,” Bing consultsFacebook for Bob's social context and finds a “Rush” flavor through hisstrong link to Charlie, so Bing elevates Rush-related links in thesearch results presented to Bob.

It will thus be recognized that features of the arrangementsjust-detailed in this “Social Network” section can be combined with theOS-integrated search arrangements earlier detailed (and vice versa).

Still further, applicant intends that all of the technologies disclosedherein be used in conjunction with those detailed in publishedapplications 20110212717, 20110161076 and in pending application Ser.No. 13/287,853, filed Nov. 2, 2011. For example, application 20110212717details a variety of intuitive computing methods by whichsmartphone-captured imagery and audio is processed to fulfill the user'santicipated desires, as informed by context. Elements and teachingsconcerning the integrated search functionality (e.g., Bing) and thesocial network integration that are both detailed above are well suitedfor incorporation into implementations of the 20110212717 technology.(Likewise, applicant intends that elements and teachings of the20110212717 disclosure be included in embodiments of thepresently-detailed technology.) Similarly for the other citedreferences.

From the foregoing, it will be recognized that certain embodiments ofthis technology leverage social networking constructs to engage andexpose the physical world as experienced by smartphone sensors, usingsyntax that other entities can parse and mine in applying rule-basedprocesses.

Further Details

An exemplary embodiment involves the Digimarc Discover software app,e.g., as detailed in application Ser. No. 13/287,853. When a user (Bob)employs a smartphone camera to capture imagery from a picture (e.g., ofa September 29 soccer game between the Timbers and the Galaxy) publishedin a newspaper (e.g., page D1 of the Sep. 30, 2011, issue of TheOregonian), the app generates identification data from the capturedimagery, and then uses this identification data to determine a pay-offthat is provided back to the user (e.g., a highlights video from theTimbers/Galaxy soccer game), via an HTML5 template.

In accordance with this aspect of the present technology, such softwareapp posts a node and a tie to Bob's social graph. (This may be done viaintermediary software on a Facebook server.) These additions to thesocial graph indicate that Bob viewed the picture of the September 29soccer game between the Timbers and the Galaxy, as published on page D1of the Sep. 30, 2011, issue of The Oregonian, using the DigimarcDiscover app. These data elements may be time-stamped, indicating thetime they were received (e.g., at the Facebook server).

Other software runs on the Facebook server(s) and identifies marketingmoments for advertisers. More particularly, this software examines newnodes/ties posted to users' social graphs, and makes available certainrelated information to advertisers and other third parties. This relatedinformation can be a version of the information in the new nodes/ties,with personally-identifying information removed.

When a third party is alerted of the new elements posted to a user'ssocial graph, it may have an interval of time (e.g., extending to apoint 200 ms or 500 ms from the timestamp in the data elements) withinwhich to indicate to Facebook the third party's desire to take an action(e.g., present a marketing message) with respect to such user (Bob).

Third parties may rely on stored rule data to automatically expresstheir interest to such marketing moments. One such third party may bethe Major League Soccer league (MLS). Its stored rule data (e.g.,resident on a disk or memory in a Facebook server) may specify aninterest in possibly presenting a promotional message whenever any newnode or tie element is added to a Facebook social graph mentioningspecified keywords relating to soccer (e.g., “soccer,” “penalty kick,”etc.) or any of the league's trademarks (“Timbers,” “Galaxy,” etc.), orany of the leagues players names (“Darlington Nagbe,”, etc.), etc.

If any such keyword is encountered, the stored rule data may apply oneor more other rules, to decide whether to request presentation ofadvertisement, and—if so—the parameters of the ad (e.g., its content,its placement, its cost, etc.).

These other rules depend on other (anonymized) elements in the user'ssocial graph. Information about these other elements can be provided byFacebook at the time information about the new addition to the socialgraph is first made available, or later—e.g., in response to a queryfrom a potentially-interested third party.

For example, if the user has previously “Liked” the Portland Timbers website, this will increase the likelihood that MLS will want to presentinformation to the user. It may also increase the price that MLS iswilling to pay for a marketing moment. (If the user has “Liked” severalsoccer-related websites, this will increase such factor. For example,this factor may be a numeric count of the number of soccer-relatedwebsites the user has “Liked.”) Similarly, if the user has an ESPN appon the user's Facebook page, and the ESPN app is configured to reportscores of one or more MLS teams, this will also be important. (If theESPN app is configured to report only soccer scores—no basketball orbaseball scores, etc.—this factor becomes even more important.)

If the user's social graph reveals he occasionally visits the Facebookpage for Nike Soccer, this is another factor that may interest MLS.Similarly, if the user's photo collection includes photos with soccerrelated captions or annotations (e.g., “My new Nike CR7 MercurialSuperfly shoes,” or “Goal!!!”).

Other demographic information about the user stored by Facebook can alsobe utilized by the stored rules, e.g., age, hometown, interests, etc.This information may be stored separately from the social graph data. Itmay also form part of the social graph data—either expressly, or byinference. (E.g., if most of the people to whom Bob has friend ties inhis social graph list their hometowns as Seattle, this is evidence thatBob's hometown is Seattle.)

Other factors can include the degree to which the user's friends haveapparent interest in soccer, e.g., as indicated by the foregoing metricsas applied to them. Those friends with which the user has greaternumbers of social graph ties (e.g., due to exchanging messages, readingnews about the friend, etc.) are scored more highly in such analysisthan friends with which the user has lesser numbers of social graphties.

In a particular embodiment, the stored rules consider many such factors,and compute a net score indicating the MLS' interest in presenting amarketing message to the user whose social graph was updated a fewmilliseconds ago. Such factors can be weighted to different degrees inaccordance with their importance, and combined, e.g., with a polynomialequation. The following exemplary scoring equation uses input factorsM1, M2, M2 and M4 to yield a score S for the user. Factors A, B, C, Dand exponents W, X, Y and Z can be determined experimentally, or byBayesian techniques:

S=(A*M1)^(W)+(B*M2)^(X)+(C*M3)^(Y)+(D*M4)^(Z)

Several such scores may be computed by, or on behalf of, the thirdparty—tuned to different marketing messages. For a marketing messagethat promotes ticket sales to an upcoming game, the relevant factors mayrelate to calendar data for the user (which may be obtained from aFacebook calendar app, or elsewhere), the user's apparent interest inone or more of the teams competing in the game (per social graphelements), and the user's physical proximity to the game location (e.g.,as indicated by the user's hometown, or the user's current location—asindicated by GPS or other location sensing technology). For a marketingmessage that invites the user to subscribe to the MLS blog, factorstending to show that the user likes reading soccer-related news may beweighted most heavily.

Returning to the Digimarc Discover app on the smartphone, it employs anHTML5 template is dynamically configured to overlay up to five userinterface (UI) buttons on the screen of Bob's smartphone. These buttonsare rendered (or not) based on response data received from software(e.g., Digimarc software) running on a Facebook server (e.g., inassociation with the user's Facebook page).

After the allotted response interval for third parties has elapsed(e.g., 200 or 500 milliseconds), the Facebook server sends a responseback to the Digimarc Discover app on Bob's smartphone. The response dataincludes instructions that customize the HTML5 template in accordancewith the newspaper picture, as well as in accordance with informationgleaned from Bob's social graph. (The customized template can be sentfrom the Facebook server, or just the customization instructions can besent and applied to a template stored on the smartphone.)

For example, the response data can include an HTML link to a video thatshows highlights of the September 29 Timbers v. Galaxy game(corresponding to the picture in The Oregonian). This link can beassociated with the first button in the template, and may be labeled“Game Highlights Video.”

The response data can also include an HTML link to an MLS website to buytickets for upcoming Timbers soccer games. This link may be associatedwith the second button in the template, and may be labeled “GameTickets.”

The response data can further include a link to an MLS website thatposts the schedule for the remainder of the Timbers season. This linkmay be associated with the third button in the template, and may belabeled “Timbers Schedule.”

The response data can also include a link to a Portland Timbers blog,where players offer comments about recent games (e.g., by the fourthbutton, labeled “Player Comments”).

The response data can also include a link to a Pepsi website, where theuser can see a video of season highlights by a Timbers player (e.g.,Darlington Nagbe), whose name is found in the user's social graph. Thevideo may start with a promotional message, noting that Pepsi is acorporate sponsor of the Portland Timbers. This link may be associatedwith the fifth button in the template, and may be labeled “NagbeHighlights Reel.”

The game highlights video data associated with the first button wasdetermined by The Oregonian, based on the newspaper picture that Bobimaged using his smartphone.

The data associated with the second through fifth buttons was determinedbased on information in Bob's social graph, as processed by rulesdefined by different third parties.

In one particular embodiment, Facebook or Digimarc is responsible forpricing the different button placements. A fixed price may be set, suchas 1/10^(th) of a cent for the second button, 1/20^(th) of a cent forthe third button, 1/25^(th) of a cent for the fourth button, and1/30^(th) of a cent for the fifth button. (Pricing may be a function ofthe likely order in which the user will read the buttons, and/or theease with which the user can tap the button on the smartphone screenusing the user's thumb—again placement-dependent.) If multiple partieswant to present their marketing message via the second button,algorithms can be used to arbitrate the conflict (e.g., awarding thebutton to the party that spent the most on such advertising in the pastday or week, or to the party who most recently started advertising insuch fashion, or the party that has lost the most such arbitrations inthe past day or week, etc.).

In another arrangement, pricing is set by automated auction. Each partythat is interested in a button indicates a price it is willing to pay.The button is “sold” to the highest bidder, e.g., for a price below thehighest bid, and above the second-highest bid. (This is a variant of theGoogle AdWords auction.) A variety of other auction techniques cannaturally be used.

If one or more of the second through fifth buttons is not “sold,” it canbe used for other purposes. For example, the media publisher (e.g., TheOregonian) may be granted the space, where it may present a link, e.g.,to the most recent writing by its sportswriter who covers soccer. Or itmay offer a discounted newspaper subscription, etc.

Alternatively, unsold button(s) can be used by Facebook, e.g., invitingthe user to engage in an activity on Facebook based on the user's socialgraph, including the recent interest in the Timbers v. Galaxy game (e.g.“Visit the Timbers' Facebook Page”).

By such arrangement, the system responds to visual content—seen by thecamera of a user's smartphone—with a response that iscontextually-tailored by the user's social graph. In the describedimplementation, Facebook serves as a virtual visual cortex through whichinput imagery is processed in determining how it should be perceived bythe user's smartphone.

Other Comments

Having described and illustrated the principles of this inventive workwith reference to a few examples, it should be recognized that thetechnology is not so limited.

For example, while certain embodiments were detailed in the context ofthe Bing search service, it will be recognized that the Bing service isnot required. Nor, in the social network embodiments, is Facebookrequired.

While certain described arrangements may require the user to activatecertain content identification functionality, in other embodiments thisfunctionality may always be active, or may automatically be activatedbased on user context.

Likewise, while some of the above discussion described certainfunctionality as being provided by the operating system, in otherembodiments such functionality can be provided by modules distinct fromthe operating system.

In embodiments that capture imagery from physical objects, it will berecognized that the physical objects can comprise anything. Examplesinclude printed media (e.g., books, newspapers, posters, magazines),people, electronic displays, etc.

Moreover, while some detailed embodiments focused on captured imagery,it will be understood that such technology is likewise applicable tocaptured audio (and vice versa). Likewise, identification data sensedfrom passive NFC/RFID chips on objects, can be treated like objectidentification information derived from imagery and audio.

The response to captured content needn't be directed (or directedexclusively) to the user. For example, if Bob takes a picture of a Priusautomobile, Facebook may respond by sending a notification to Toyota.And the response provided to Bob needn't be provided to his smartphone.For example, one response may be to provide viewing credits for avideo-on-demand movie that is sponsored by Toyota (e.g., a movie inwhich Toyota low emission vehicles play a prominent part).

All embodiments involving third party interaction with user data (e.g.,targeted advertising) should only be implemented with appropriate userconsent and privacy safeguards.

While the foregoing disclosure focused on smartphone-based embodiments,it will be recognized that this technology finds utility with all mannerof devices—usually portable, but also fixed. Portable music players,desktop computers, laptop computers, tablet computers, set-top boxes,televisions, netbooks, wearable computers, servers, etc., can all makeuse of the principles detailed herein.

Particularly contemplated smartphones include the Apple iPhone 4s, andsmartphones following Google's Android specification (e.g., the VerizonDroid Eris phone, manufactured by HTC Corp., and the Motorola Droid 3phone).

The term “smartphone” (or “cell phone”) should be construed to encompassall such devices, even those that are not strictly-speaking cellular,nor telephones.

(Details of the iPhone, including its touch interface, are provided inApple's published patent application 20080174570.)

The design of smartphones and other computers referenced in thisdisclosure is familiar to the artisan. Each typically includes one ormore processors, one or more memories (e.g. RAM), storage (e.g., disk orflash memory), a user interface (which may include, e.g., a keypad, aTFT LCD or OLED display screen, touch or other gesture sensors, a cameraor other optical sensor, a compass sensor, a 3D magnetometer, a 3-axisaccelerometer, a 3-axis gyroscope, one or more microphones, etc.,together with software instructions for providing a graphical userinterface), interconnections between these elements (e.g., buses), andan interface for communicating with other devices (which may bewireless, such as GSM, CDMA, W-CDMA, CDMA2000, TDMA, EV-DO, HSDPA, WiFi,WiMax, or Bluetooth, and/or wired, such as through an Ethernet localarea network, a T-1 internet connection, etc.).

The processes and arrangements detailed in this specification may beimplemented as instructions for computing devices, including generalpurpose processor instructions for a variety of programmable processors,including microprocessors (e.g., the Atom and A5), graphics processingunits (GPUs, such as the nVidia Tegra APX 2600), and digital signalprocessors (e.g., the Texas Instruments TMS320 series devices), etc.These instructions may be implemented as software, firmware, etc. Theseinstructions can also be implemented in various forms of processorcircuitry, including programmable logic devices, field programmable gatearrays, field programmable object arrays, and application specificcircuits—including digital, analog and mixed analog/digital circuitry.Execution of the instructions can be distributed among processors and/ormade parallel across processors within a device or across a network ofdevices. Processing of data may also be distributed among differentprocessor and memory devices. “Cloud” computing resources can be used aswell. References to “processors,” “modules” or “components” should beunderstood to refer to functionality, rather than requiring a particularform of implementation.

Software instructions for implementing the detailed functionality can beauthored by artisans without undue experimentation from the descriptionsprovided herein, e.g., written in C, C++, Visual Basic, Java, Python,Tcl, Perl, Scheme, Ruby, etc. Phones and other devices according tocertain implementations of the present technology can include softwaremodules for performing the different functions and acts.

Known browser software, communications software, and media processingsoftware can be adapted for many of the uses detailed herein.

Although features and arrangements are described, in some cases,individually, applicant intends that they also be used together.Conversely, while certain systems are detailed as including multiplefeatures, applicant conceives that—in other embodiments—the individualfeatures thereof are usable independently.

Similarly, while this disclosure has detailed particular ordering ofacts and particular combinations of elements, it will be recognized thatother contemplated methods may re-order acts (possibly omitting some andadding others), and other contemplated combinations may omit someelements and add others, etc.

Likewise, aspects of the different embodiments can readily be changedand substituted.

Although disclosed as complete methods, sub-combinations of the detailedarrangements are also separately contemplated.

Similarly, while detailed as methods, it will be recognized that thepresent technology also includes systems for performing the steps of themethods, and computer-readable media containing software instructions toconfigure hardware to perform the methods.

Some of the present assignee's work concerning “second screen”technology is detailed, e.g., in published patent applications20100119208, 20100222102, and 20100205628, and in pending applicationSer. No. 13/207,841, filed Aug. 11, 2011.

Technology for encoding/decoding watermarks is detailed, e.g., inDigimarc's patent documents U.S. Pat. Nos. 6,614,914, 6,590,996,6,122,403, 20100150434 and 20110274310; and in Nielsen's U.S. Pat. Nos.6,968,564 and 7,006,555.

Examples of audio fingerprinting are detailed in patent publications20070250716, 20070174059 and 20080300011 (Digimarc), 20080276265,20070274537 and 20050232411 (Nielsen), 20070124756 (Google), U.S. Pat.No. 7,516,074 (Auditude), and U.S. Pat. No. 6,990,453 and U.S. Pat. No.7,359,889 (Shazam).

Some of the assignee's previous work relating to context-responsivesystems is detailed in published patent applications 20110161076 and20110212717, and in pending application Ser. Nos. 13/207,860, filed Aug.11, 2011, and 61/542,737, filed Oct. 3, 2011. (This latter applicationis attached as Appendix A to application 61/547,514.)

The term “social network” (and its variants) is used in this disclosurewith its ordinary meaning. As is familiar, a social network servicerefers to an online service, platform, or site that focuses on buildingand reflecting social networks or social relations among people, whoshare, for example, interests, activities or other affiliation. A socialnetwork service typically includes a representation of each user (oftena profile), his/her social links, and a variety of additional services.Most contemporary social network services are web-based and providemeans for users to interact over the Internet, such as by public and/orprivate messaging, and by sharing photos.

Examples of popular social network services include Facebook, Pinterest,Flickr, Google+ and LinkedIn, although different services will doubtlessbecome popular in the future.

To provide a comprehensive disclosure, while complying with the 35 USCSection 112 mandate of conciseness, applicant incorporates-by-referencethe patent and other documents referenced herein (including thedocuments referenced in the appendices). Such materials are incorporatedin their entireties, even if cited above in connection with specific oftheir teachings. These references disclose technologies and teachingsthat applicant intends be incorporated into the arrangements detailedherein, and into which the technologies and teachings detailed herein beincorporated.

In view of the wide variety of embodiments to which the principles andfeatures discussed above can be applied, it should be apparent that thedetailed embodiments are illustrative only, and should not be taken aslimiting the scope of the invention. Rather, I claim as my invention allsuch modifications as may come within the scope and spirit of thefollowing claims and equivalents thereof.

1. A method comprising: registering, by an application software module, to receive information from a portable device operating system service, the operating system service using audio fingerprinting to identify audio captured by a microphone of the portable device, the operating system service outputting information identifying the captured audio; receiving digital watermark data steganographically encoded in the captured audio; and presenting to a user a commercial offer that is based on the identification information, and that is also based on the decoded digital watermark data.
 2. The method of claim 1 that includes decoding the digital watermark data by an operating system service of said portable device, said operating system service outputting said digital watermark data to said application software module.
 3. The method of claim 1 that includes decoding the digital watermark data by said application software module.
 4. The method of claim 1 in which said application software module is executing on a hardware processor in said portable device.
 5. The method of claim 1 in which said application software module is executing on a hardware processor remote from said portable device.
 6. The method of claim 1 in which the digital watermark data identifies a distributor of the audio, and said commercial offer comprises an affinity offer to provide product or service to the user on a promotional basis.
 7. The method of claim 6 in which the affinity offer comprises an up-sell offer.
 8. The method of claim 1 in which the digital watermark data identifies a distributor of the audio, and said commercial offer comprises an offer from a competitor of said distributor to provide product or service to the user on a promotional basis.
 9. A method comprising: registering, by an application software module, to receive information from a portable device operating system service, the operating system service using audio fingerprinting to identify audio captured by a microphone of the portable device, the operating system service outputting information identifying the captured audio; the application software module sending audience survey data to a remote collection service, the audience survey data being based on the information output by said operating system service; and providing a reward to a user of the portable device for sending said audience survey data.
 10. The method of claim 9 that further includes sending digital watermark data decoded from the captured audio to said remote collection service.
 11. The method of claim 10 that further includes decoding said digital watermark data from the captured audio using a processor of said portable device.
 12. A method comprising: registering, by an application software module, to receive information from a portable device operating system service, the operating system service using audio fingerprinting to identify television audio captured by a microphone of the portable device, the operating system service outputting identification information that includes data identifying a television program; receiving digital watermark data steganographically encoded in the captured audio; and presenting, on a screen of the portable device, a graphical display that depends on said identification information and that also depends on said digital watermark data. 13-15. (canceled)
 16. A method comprising: capturing ambient audio using a smartphone; computing fingerprint data from the captured audio, and providing the fingerprint data to a system; receiving, in response to said providing of the fingerprint data, information identifying the captured audio; decoding digital watermark data from the captured audio; by reference to the decoded watermark data, identifying a party associated with the audio; and providing a benefit to said party.
 17. The method of claim 16 in which providing a benefit comprises routing a commercial transaction involving the identified audio to said identified party, rather than to alternative providers of said audio.
 18. The method of claim 16 that includes, by reference to the decoded watermark data, identifying a distributor that distributed the audio captured using the smartphone.
 19. A method comprising: capturing ambient audio using a smartphone; computing fingerprint data from the captured audio, and providing the fingerprint data to a system; receiving, in response to said providing of the fingerprint data, information identifying the captured audio; decoding digital watermark data from the captured audio; by reference to the decoded watermark data, identifying a party associated with the audio; and transmitting at least some of said received information identifying the captured audio, to said identified party.
 20. The method of claim 19 in which said transmitting comprises transmitting at least some of said received information to said identified party in connection with a commercial transaction.
 21. The method of claim 19 in which the ambient audio was earlier digitally watermarked by, or at the direction, of said identified party.
 22. A method comprising: receiving content data corresponding to plural different items of content, uploaded to a computer system from plural different users; computing fingerprint data corresponding to one of said items of content, received from one user, and providing the fingerprint data to a database; receiving, in response to said providing of the fingerprint data, information identifying said one item of content; determining digital watermark data encoded in said content data received from said one user; by reference to the determined watermark data, identifying a distributor involved in distributing said one item of content through a chain of distribution that included said distributor and said one user; and providing a benefit to said distributor.
 23. The method of claim 22 that includes receiving a payment from said one user, and providing a smaller payment to said distributor. 24-50. (canceled) 